![]() ![]() □ Full list of subs (ROW / EU / US purchase)Īre you interested in knowing other ongoing bundles? Feel free to check out the new master thread! Asia: - can be activated anywhere apart from Asia, LATAM, RU/CIS, United Arab Emirates, Qatar, Kuwait, Saudi Arabia, South Africa, Turkey (or, full list of countries that cannot redeem this key: India, Indonesia, Viet Nam, Thailand, Philippines, Malaysia, China, Taiwan, Hong Kong, Singapore, Bangladesh, Bhutan, Nepal, Pakistan, Sri Lanka, Bahamas, Panama, Belize, Costa Rica, El Salvador, Guatemala, Honduras, Nicaragua, Venezuela, Colombia, Guyana, Suriname, French Guiana, Brazil, Peru, Bolivia, Paraguay, Uruguay, Argentina, Chile, Ecuador, United Arab Emirates, Qatar, Kuwait, Saudi Arabia, South Africa, Turkey, Russian Federation, Kazakhstan, Ukraine, Armenia, Azerbaijan, Belarus, Georgia, Kyrgyzstan, Republic of Moldova, Tajikistan, Turkmenistan, Uzbekistan) ( confirmed)."I want to see how people interact with 'Townscaper' to help me figure out what direction to take it and what features to add," he wrote. Still, I'm hoping for more options in a future release.ĭescribed by Stålberg as an "experimental game" and "more of a toy" than a game, "Townscaper" may change based on user feedback. These lapses never frustrated me, though, because the game features so many other avenues for creativity. It can be difficult to carve triangular paths, and it's impossible to make circular buildings. As much as I love building villages, I couldn't help but dream of more customization: eye-catching bridges, modes of transportation like trains, moving platforms or differently shaped blocks. ![]() The game is still in early stages of development, so what's out now is merely a glimpse of the possible final product. "Townscaper" is gaining traction on social media: A quick search of #Townscaper on Twitter yields hundreds of results. Others have drawn on their own imagination. Despite only releasing a week ago, players have made grandiose creations, some building replicas of architecture found in pop culture like The Lord of The Rings or Tetris. Most design decisions look beautiful with little effort, and the clever audio elements only heighten the feeling of accomplishment.Īs simple as "Townscaper" is to use, it doesn't mean your creations have to be simple too. "Townscaper" is visually impressive players may recognize the art style as similar to "Bad North," an indie strategy game Stålberg worked on prior to this title. Minimalist sound design, like the bubbling of water or the "pop" when you layer blocks, is inconsequential to the gameplay but adds an additional sense of satisfaction. Much of the fun is rooted in the magical unknown. These include coin-operated binoculars appearing on paths, seagulls perched on rooftops (they fly off if you change the structure under them), and a string of paper flags strewn between buildings in alleyways. Many of these are small and randomized, but they bring life to your sleepy town. "Townscaper" has a hidden algorithm that instantly adds little flourishes to your creation. I enjoyed the small discoveries I made, like realizing that deleting blocks can make arches or terraces, and how enclosed spaces generate gardens within. I love clumping blocks together to form unusual architecture, like a cityscape held in the air by many small metal rods that extend into the sea below, or mixing and matching colors to make a single building with many different colorful compartments. You feel like an excellent artist without any training. ![]() As someone who enjoys making virtual things but isn't particularly skilled at it, I found its instantaneous nature gratifying. ![]()
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